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ViewportShadowAtlasSize Property

The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2.

Note: If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public int ShadowAtlasSize { get; set; }

Property Value

Type: Int32
See Also