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ViewportDebanding Property

If true, uses a fast post-processing filter to make banding significantly less visible. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.

Note: Only available on the GLES3 backend. Hdr must also be true for debanding to be effective.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool Debanding { get; set; }

Property Value

Type: Boolean
See Also