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ViewportHdr Property

If true, the viewport rendering will receive benefits from High Dynamic Range algorithm. High Dynamic Range allows the viewport to receive values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it does not store the full range of a floating point number.

Note: Requires Usage to be set to or , since HDR is not supported for 2D.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool Hdr { get; set; }

Property Value

Type: Boolean
See Also