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ShaderGetDefaultTextureParam Method

Returns the texture that is set as default for the specified parameter.

Note: param must match the name of the uniform in the code exactly.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Texture GetDefaultTextureParam(
	string param
)

Parameters

param
Type: SystemString

[Missing <param name="param"/> documentation for "M:Godot.Shader.GetDefaultTextureParam(System.String)"]

Return Value

Type: Texture

[Missing <returns> documentation for "M:Godot.Shader.GetDefaultTextureParam(System.String)"]

See Also