ShaderSetDefaultTextureParam Method |
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the ShaderMaterial.
Note: param must match the name of the uniform in the code exactly.
Namespace: Godot
public void SetDefaultTextureParam( string param, Texture texture )
[Missing <param name="param"/> documentation for "M:Godot.Shader.SetDefaultTextureParam(System.String,Godot.Texture)"]
[Missing <param name="texture"/> documentation for "M:Godot.Shader.SetDefaultTextureParam(System.String,Godot.Texture)"]