CollisionObject_InputEvent Method |
Accepts unhandled InputEvents. click_position is the clicked location in world space and click_normal is the normal vector extending from the clicked surface of the Shape at shape_idx. Connect to the input_event signal to easily pick up these events.
Namespace: Godot
public virtual void _InputEvent( Object camera, InputEvent event, Vector3 clickPosition, Vector3 clickNormal, int shapeIdx )
[Missing <param name="camera"/> documentation for "M:Godot.CollisionObject._InputEvent(Godot.Object,Godot.InputEvent,Godot.Vector3,Godot.Vector3,System.Int32)"]
[Missing <param name="event"/> documentation for "M:Godot.CollisionObject._InputEvent(Godot.Object,Godot.InputEvent,Godot.Vector3,Godot.Vector3,System.Int32)"]
[Missing <param name="clickPosition"/> documentation for "M:Godot.CollisionObject._InputEvent(Godot.Object,Godot.InputEvent,Godot.Vector3,Godot.Vector3,System.Int32)"]
[Missing <param name="clickNormal"/> documentation for "M:Godot.CollisionObject._InputEvent(Godot.Object,Godot.InputEvent,Godot.Vector3,Godot.Vector3,System.Int32)"]
[Missing <param name="shapeIdx"/> documentation for "M:Godot.CollisionObject._InputEvent(Godot.Object,Godot.InputEvent,Godot.Vector3,Godot.Vector3,System.Int32)"]