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EditorSelectionGetTransformableSelectedNodes Method

Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public Array GetTransformableSelectedNodes()

Return Value

Type: Array

[Missing <returns> documentation for "M:Godot.EditorSelection.GetTransformableSelectedNodes"]

See Also