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Plane Constructor (Single, Single, Single, Single)

Constructs a plane from four values. `a`, `b` and `c` become the components of the resulting plane's Normal vector. `d` becomes the plane's distance from the origin.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Plane(
	float a,
	float b,
	float c,
	float d
)

Parameters

a
Type: SystemSingle
The X component of the plane's normal vector.
b
Type: SystemSingle
The Y component of the plane's normal vector.
c
Type: SystemSingle
The Z component of the plane's normal vector.
d
Type: SystemSingle
The plane's distance from the origin. This value is typically non-negative.
See Also