Click or drag to resize

OpenSimplexNoisePersistence Property

Contribution factor of the different octaves. A persistence value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float Persistence { get; set; }

Property Value

Type: Single
See Also