OpenSimplexNoise Properties |
The OpenSimplexNoise type exposes the following members.
Name | Description | |
---|---|---|
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
Lacunarity | Difference in period between Octaves. | |
NativeInstance | (Inherited from Object.) | |
Octaves | Number of OpenSimplex noise layers that are sampled to get the fractal noise. Higher values result in more detailed noise but take more time to generate. Note: The maximum allowed value is 9. | |
Period | Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance). | |
Persistence | Contribution factor of the different octaves. A persistence value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one. | |
ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. | |
ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. | |
ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. | |
Seed | Seed used to generate random values, different seeds will generate different noise maps. |