Click or drag to resize

OpenSimplexNoise Properties

The OpenSimplexNoise type exposes the following members.

Properties
  NameDescription
Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyLacunarity

Difference in period between Octaves.

Public propertyNativeInstance (Inherited from Object.)
Public propertyOctaves

Number of OpenSimplex noise layers that are sampled to get the fractal noise. Higher values result in more detailed noise but take more time to generate.

Note: The maximum allowed value is 9.

Public propertyPeriod

Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance).

Public propertyPersistence

Contribution factor of the different octaves. A persistence value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.

Public propertyResourceLocalToScene

If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.

(Inherited from Resource.)
Public propertyResourceName

The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor.

(Inherited from Resource.)
Public propertyResourcePath

The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.

(Inherited from Resource.)
Public propertySeed

Seed used to generate random values, different seeds will generate different noise maps.

Top
See Also