NavigationGetClosestPointNormal Method |
Returns the surface normal at the navigation point closest to the point given. Useful for rotating a navigation agent according to the navigation mesh it moves on.
Namespace: Godot
public Vector3 GetClosestPointNormal( Vector3 toPoint )
[Missing <param name="toPoint"/> documentation for "M:Godot.Navigation.GetClosestPointNormal(Godot.Vector3)"]
[Missing <returns> documentation for "M:Godot.Navigation.GetClosestPointNormal(Godot.Vector3)"]