ViewportSetShadowAtlasQuadrantSubdiv Method |
Note: This API is now obsolete.
Sets the number of subdivisions to use in the specified quadrant. A higher number of subdivisions allows you to have more shadows in the scene at once, but reduces the quality of the shadows. A good practice is to have quadrants with a varying number of subdivisions and to have as few subdivisions as possible.
Namespace: Godot
[ObsoleteAttribute("SetShadowAtlasQuadrantSubdiv is deprecated. Use the ShadowAtlasQuad3 property instead.")] public void SetShadowAtlasQuadrantSubdiv( int quadrant, ViewportShadowAtlasQuadrantSubdiv subdiv )
[Missing <param name="quadrant"/> documentation for "M:Godot.Viewport.SetShadowAtlasQuadrantSubdiv(System.Int32,Godot.Viewport.ShadowAtlasQuadrantSubdiv)"]
[Missing <param name="subdiv"/> documentation for "M:Godot.Viewport.SetShadowAtlasQuadrantSubdiv(System.Int32,Godot.Viewport.ShadowAtlasQuadrantSubdiv)"]