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WebSocketPeerGetConnectedPort Method

Returns the remote port of the connected peer.

Note: Not available in the HTML5 export.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public ushort GetConnectedPort()

Return Value

Type: UInt16

[Missing <returns> documentation for "M:Godot.WebSocketPeer.GetConnectedPort"]

See Also