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WebSocketPeerSetNoDelay Method

Disable Nagle's algorithm on the underling TCP socket (default). See SetNoDelay(Boolean) for more information.

Note: Not available in the HTML5 export.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetNoDelay(
	bool enabled
)

Parameters

enabled
Type: SystemBoolean

[Missing <param name="enabled"/> documentation for "M:Godot.WebSocketPeer.SetNoDelay(System.Boolean)"]

See Also