| AreaOverlapsArea Method | 
If true, the given area overlaps the Area.
Note: The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
Namespace: Godot
 Syntax
Syntaxpublic bool OverlapsArea( Node area )
[Missing <param name="area"/> documentation for "M:Godot.Area.OverlapsArea(Godot.Node)"]
[Missing <returns> documentation for "M:Godot.Area.OverlapsArea(Godot.Node)"]
 See Also
See Also