AreaGetOverlappingAreas Method |
Returns a list of intersecting Areas. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
Namespace: Godot
public Array GetOverlappingAreas()
[Missing <returns> documentation for "M:Godot.Area.GetOverlappingAreas"]