| AreaGetOverlappingBodies Method | 
Returns a list of intersecting PhysicsBodys. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
Namespace: Godot
 Syntax
Syntaxpublic Array GetOverlappingBodies()
[Missing <returns> documentation for "M:Godot.Area.GetOverlappingBodies"]
 See Also
See Also