NavigationPolygonAddOutlineAtIndex Method |
Adds a Vector2 that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call MakePolygonsFromOutlines in order for this array to be converted to polygons that the engine will use.
Namespace: Godot
public void AddOutlineAtIndex( Vector2[] outline, int index )
[Missing <param name="outline"/> documentation for "M:Godot.NavigationPolygon.AddOutlineAtIndex(Godot.Vector2[],System.Int32)"]
[Missing <param name="index"/> documentation for "M:Godot.NavigationPolygon.AddOutlineAtIndex(Godot.Vector2[],System.Int32)"]