VisualShaderCanConnectNodes Method |
Returns true if the specified nodes and ports can be connected together.
Namespace: Godot
public bool CanConnectNodes( VisualShaderType type, int fromNode, int fromPort, int toNode, int toPort )
[Missing <param name="type"/> documentation for "M:Godot.VisualShader.CanConnectNodes(Godot.VisualShader.Type,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="fromNode"/> documentation for "M:Godot.VisualShader.CanConnectNodes(Godot.VisualShader.Type,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="fromPort"/> documentation for "M:Godot.VisualShader.CanConnectNodes(Godot.VisualShader.Type,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="toNode"/> documentation for "M:Godot.VisualShader.CanConnectNodes(Godot.VisualShader.Type,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="toPort"/> documentation for "M:Godot.VisualShader.CanConnectNodes(Godot.VisualShader.Type,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <returns> documentation for "M:Godot.VisualShader.CanConnectNodes(Godot.VisualShader.Type,System.Int32,System.Int32,System.Int32,System.Int32)"]