VisualShaderConnectNodesForced Method |
Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly.
Namespace: Godot
public void ConnectNodesForced( VisualShaderType type, int fromNode, int fromPort, int toNode, int toPort )
[Missing <param name="type"/> documentation for "M:Godot.VisualShader.ConnectNodesForced(Godot.VisualShader.Type,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="fromNode"/> documentation for "M:Godot.VisualShader.ConnectNodesForced(Godot.VisualShader.Type,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="fromPort"/> documentation for "M:Godot.VisualShader.ConnectNodesForced(Godot.VisualShader.Type,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="toNode"/> documentation for "M:Godot.VisualShader.ConnectNodesForced(Godot.VisualShader.Type,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="toPort"/> documentation for "M:Godot.VisualShader.ConnectNodesForced(Godot.VisualShader.Type,System.Int32,System.Int32,System.Int32,System.Int32)"]