OpenSimplexNoiseGetNoise4d Method |
Returns the 4D noise value [-1,1] at the given position.
Namespace: Godot
public float GetNoise4d( float x, float y, float z, float w )
[Missing <param name="x"/> documentation for "M:Godot.OpenSimplexNoise.GetNoise4d(System.Single,System.Single,System.Single,System.Single)"]
[Missing <param name="y"/> documentation for "M:Godot.OpenSimplexNoise.GetNoise4d(System.Single,System.Single,System.Single,System.Single)"]
[Missing <param name="z"/> documentation for "M:Godot.OpenSimplexNoise.GetNoise4d(System.Single,System.Single,System.Single,System.Single)"]
[Missing <param name="w"/> documentation for "M:Godot.OpenSimplexNoise.GetNoise4d(System.Single,System.Single,System.Single,System.Single)"]
[Missing <returns> documentation for "M:Godot.OpenSimplexNoise.GetNoise4d(System.Single,System.Single,System.Single,System.Single)"]