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OpenSimplexNoiseGetNoise4d Method

Returns the 4D noise value [-1,1] at the given position.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float GetNoise4d(
	float x,
	float y,
	float z,
	float w
)

Parameters

x
Type: SystemSingle

[Missing <param name="x"/> documentation for "M:Godot.OpenSimplexNoise.GetNoise4d(System.Single,System.Single,System.Single,System.Single)"]

y
Type: SystemSingle

[Missing <param name="y"/> documentation for "M:Godot.OpenSimplexNoise.GetNoise4d(System.Single,System.Single,System.Single,System.Single)"]

z
Type: SystemSingle

[Missing <param name="z"/> documentation for "M:Godot.OpenSimplexNoise.GetNoise4d(System.Single,System.Single,System.Single,System.Single)"]

w
Type: SystemSingle

[Missing <param name="w"/> documentation for "M:Godot.OpenSimplexNoise.GetNoise4d(System.Single,System.Single,System.Single,System.Single)"]

Return Value

Type: Single

[Missing <returns> documentation for "M:Godot.OpenSimplexNoise.GetNoise4d(System.Single,System.Single,System.Single,System.Single)"]

See Also