| AStarReserveSpace Method | 
Reserves space internally for num_nodes points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity.
Namespace: Godot
 Syntax
Syntaxpublic void ReserveSpace( int numNodes )
[Missing <param name="numNodes"/> documentation for "M:Godot.AStar.ReserveSpace(System.Int32)"]
 See Also
See Also