AStarGetClosestPositionInSegment Method |
Returns the closest position to to_position that resides inside a segment between two connected points.
var astar = AStar.new() astar.add_point(1, Vector3(0, 0, 0)) astar.add_point(2, Vector3(0, 5, 0)) astar.connect_points(1, 2) var res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns (0, 3, 0)
The result is in the segment that goes from y = 0 to y = 5. It's the closest position in the segment to the given point.
Namespace: Godot
public Vector3 GetClosestPositionInSegment( Vector3 toPosition )
[Missing <param name="toPosition"/> documentation for "M:Godot.AStar.GetClosestPositionInSegment(Godot.Vector3)"]
[Missing <returns> documentation for "M:Godot.AStar.GetClosestPositionInSegment(Godot.Vector3)"]