AStarDisconnectPoints Method |
Deletes the segment between the given points. If bidirectional is false, only movement from id to to_id is prevented, and a unidirectional segment possibly remains.
Namespace: Godot
public void DisconnectPoints( int id, int toId, bool bidirectional = true )
[Missing <param name="id"/> documentation for "M:Godot.AStar.DisconnectPoints(System.Int32,System.Int32,System.Boolean)"]
[Missing <param name="toId"/> documentation for "M:Godot.AStar.DisconnectPoints(System.Int32,System.Int32,System.Boolean)"]
[Missing <param name="bidirectional"/> documentation for "M:Godot.AStar.DisconnectPoints(System.Int32,System.Int32,System.Boolean)"]