AnimationBezierTrackInsertKey Method |
Inserts a Bezier Track key at the given time in seconds. The track_idx must be the index of a Bezier Track.
in_handle is the left-side weight of the added Bezier curve point, out_handle is the right-side one, while value is the actual value at this point.
Namespace: Godot
public int BezierTrackInsertKey( int trackIdx, float time, float value, Vector2? inHandle = null, Vector2? outHandle = null )
[Missing <param name="trackIdx"/> documentation for "M:Godot.Animation.BezierTrackInsertKey(System.Int32,System.Single,System.Single,System.Nullable{Godot.Vector2},System.Nullable{Godot.Vector2})"]
[Missing <param name="time"/> documentation for "M:Godot.Animation.BezierTrackInsertKey(System.Int32,System.Single,System.Single,System.Nullable{Godot.Vector2},System.Nullable{Godot.Vector2})"]
[Missing <param name="value"/> documentation for "M:Godot.Animation.BezierTrackInsertKey(System.Int32,System.Single,System.Single,System.Nullable{Godot.Vector2},System.Nullable{Godot.Vector2})"]
[Missing <returns> documentation for "M:Godot.Animation.BezierTrackInsertKey(System.Int32,System.Single,System.Single,System.Nullable{Godot.Vector2},System.Nullable{Godot.Vector2})"]