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AnimationBezierTrackSetKeyInHandle Method

Sets the in handle of the key identified by key_idx to value in_handle. The track_idx must be the index of a Bezier Track.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void BezierTrackSetKeyInHandle(
	int trackIdx,
	int keyIdx,
	Vector2 inHandle
)

Parameters

trackIdx
Type: SystemInt32

[Missing <param name="trackIdx"/> documentation for "M:Godot.Animation.BezierTrackSetKeyInHandle(System.Int32,System.Int32,Godot.Vector2)"]

keyIdx
Type: SystemInt32

[Missing <param name="keyIdx"/> documentation for "M:Godot.Animation.BezierTrackSetKeyInHandle(System.Int32,System.Int32,Godot.Vector2)"]

inHandle
Type: GodotVector2

[Missing <param name="inHandle"/> documentation for "M:Godot.Animation.BezierTrackSetKeyInHandle(System.Int32,System.Int32,Godot.Vector2)"]

See Also