AnimationBezierTrackSetKeyInHandle Method |
Sets the in handle of the key identified by key_idx to value in_handle. The track_idx must be the index of a Bezier Track.
Namespace: Godot
public void BezierTrackSetKeyInHandle( int trackIdx, int keyIdx, Vector2 inHandle )
[Missing <param name="trackIdx"/> documentation for "M:Godot.Animation.BezierTrackSetKeyInHandle(System.Int32,System.Int32,Godot.Vector2)"]
[Missing <param name="keyIdx"/> documentation for "M:Godot.Animation.BezierTrackSetKeyInHandle(System.Int32,System.Int32,Godot.Vector2)"]
[Missing <param name="inHandle"/> documentation for "M:Godot.Animation.BezierTrackSetKeyInHandle(System.Int32,System.Int32,Godot.Vector2)"]