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AnimationTrackSetPath Method

Sets the path of a track. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. Tracks that control properties or bones must append their name after the path, separated by ":".

For example, "character/skeleton:ankle" or "character/mesh:transform/local".

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void TrackSetPath(
	int trackIdx,
	NodePath path
)

Parameters

trackIdx
Type: SystemInt32

[Missing <param name="trackIdx"/> documentation for "M:Godot.Animation.TrackSetPath(System.Int32,Godot.NodePath)"]

path
Type: GodotNodePath

[Missing <param name="path"/> documentation for "M:Godot.Animation.TrackSetPath(System.Int32,Godot.NodePath)"]

See Also