MeshDataToolSetVertexBones Method |
Sets the bones of the given vertex.
Namespace: Godot
public void SetVertexBones( int idx, int[] bones )
[Missing <param name="idx"/> documentation for "M:Godot.MeshDataTool.SetVertexBones(System.Int32,System.Int32[])"]
[Missing <param name="bones"/> documentation for "M:Godot.MeshDataTool.SetVertexBones(System.Int32,System.Int32[])"]