MeshDataToolGetVertexBones Method |
Returns the bones of the given vertex.
Namespace: Godot
public int[] GetVertexBones( int idx )
[Missing <param name="idx"/> documentation for "M:Godot.MeshDataTool.GetVertexBones(System.Int32)"]
[Missing <returns> documentation for "M:Godot.MeshDataTool.GetVertexBones(System.Int32)"]