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RigidBodyLinearVelocity Property

The body's linear velocity. Can be used sporadically, but don't set this every frame, because physics may run in another thread and runs at a different granularity. Use _IntegrateForces(PhysicsDirectBodyState) as your process loop for precise control of the body state.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Vector3 LinearVelocity { get; set; }

Property Value

Type: Vector3
See Also