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RigidBodyCustomIntegrator Property

If true, internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the _IntegrateForces(PhysicsDirectBodyState) function, if defined.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool CustomIntegrator { get; set; }

Property Value

Type: Boolean
See Also