AnimationNodeBlendTreeAddNode Method |
Adds an AnimationNode at the given position. The name is used to identify the created sub-node later.
Namespace: Godot
public void AddNode( string name, AnimationNode node, Vector2? position = null )
[Missing <param name="name"/> documentation for "M:Godot.AnimationNodeBlendTree.AddNode(System.String,Godot.AnimationNode,System.Nullable{Godot.Vector2})"]
[Missing <param name="node"/> documentation for "M:Godot.AnimationNodeBlendTree.AddNode(System.String,Godot.AnimationNode,System.Nullable{Godot.Vector2})"]