AnimationNodeBlendTreeHasNode Method |
Returns true if a sub-node with specified name exists.
Namespace: Godot
public bool HasNode( string name )
[Missing <param name="name"/> documentation for "M:Godot.AnimationNodeBlendTree.HasNode(System.String)"]
[Missing <returns> documentation for "M:Godot.AnimationNodeBlendTree.HasNode(System.String)"]