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AnimationNodeBlendTreeConnectNode Method

Connects the output of an AnimationNode as input for another AnimationNode, at the input port specified by input_index.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void ConnectNode(
	string inputNode,
	int inputIndex,
	string outputNode
)

Parameters

inputNode
Type: SystemString

[Missing <param name="inputNode"/> documentation for "M:Godot.AnimationNodeBlendTree.ConnectNode(System.String,System.Int32,System.String)"]

inputIndex
Type: SystemInt32

[Missing <param name="inputIndex"/> documentation for "M:Godot.AnimationNodeBlendTree.ConnectNode(System.String,System.Int32,System.String)"]

outputNode
Type: SystemString

[Missing <param name="outputNode"/> documentation for "M:Godot.AnimationNodeBlendTree.ConnectNode(System.String,System.Int32,System.String)"]

See Also