AnimationNodeBlendTreeConnectNode Method |
Connects the output of an AnimationNode as input for another AnimationNode, at the input port specified by input_index.
Namespace: Godot
public void ConnectNode( string inputNode, int inputIndex, string outputNode )
[Missing <param name="inputNode"/> documentation for "M:Godot.AnimationNodeBlendTree.ConnectNode(System.String,System.Int32,System.String)"]
[Missing <param name="inputIndex"/> documentation for "M:Godot.AnimationNodeBlendTree.ConnectNode(System.String,System.Int32,System.String)"]
[Missing <param name="outputNode"/> documentation for "M:Godot.AnimationNodeBlendTree.ConnectNode(System.String,System.Int32,System.String)"]