ArrayMesh.SurfaceGetPrimitiveType Method |
Returns the primitive type of the requested surface (see AddSurfaceFromArrays(Mesh.PrimitiveType, Array, Array, UInt32)).
Namespace: Godot
public Mesh.PrimitiveType SurfaceGetPrimitiveType( int surfIdx )
[Missing <param name="surfIdx"/> documentation for "M:Godot.ArrayMesh.SurfaceGetPrimitiveType(System.Int32)"]
[Missing <returns> documentation for "M:Godot.ArrayMesh.SurfaceGetPrimitiveType(System.Int32)"]