| ArrayMeshAddBlendShape Method | 
Adds name for a blend shape that will be added with AddSurfaceFromArrays(MeshPrimitiveType, Array, Array, UInt32). Must be called before surface is added.
Namespace: Godot
 Syntax
Syntaxpublic void AddBlendShape( string name )
[Missing <param name="name"/> documentation for "M:Godot.ArrayMesh.AddBlendShape(System.String)"]
 See Also
See Also