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ArrayMeshAddBlendShape Method

Adds name for a blend shape that will be added with AddSurfaceFromArrays(MeshPrimitiveType, Array, Array, UInt32). Must be called before surface is added.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AddBlendShape(
	string name
)

Parameters

name
Type: SystemString

[Missing <param name="name"/> documentation for "M:Godot.ArrayMesh.AddBlendShape(System.String)"]

See Also