ArrayMeshSurfaceUpdateRegion Method |
Updates a specified region of mesh arrays on the GPU.
Warning: Only use if you know what you are doing. You can easily cause crashes by calling this function with improper arguments.
Namespace: Godot
public void SurfaceUpdateRegion( int surfIdx, int offset, byte[] data )
[Missing <param name="surfIdx"/> documentation for "M:Godot.ArrayMesh.SurfaceUpdateRegion(System.Int32,System.Int32,System.Byte[])"]
[Missing <param name="offset"/> documentation for "M:Godot.ArrayMesh.SurfaceUpdateRegion(System.Int32,System.Int32,System.Byte[])"]
[Missing <param name="data"/> documentation for "M:Godot.ArrayMesh.SurfaceUpdateRegion(System.Int32,System.Int32,System.Byte[])"]