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SceneTreeMultiplayerPoll Property

If true (default value), enables automatic polling of the MultiplayerAPI for this SceneTree during idle_frame.

If false, you need to manually call Poll to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual Mutex protection when accessing the MultiplayerAPI from threads.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool MultiplayerPoll { get; set; }

Property Value

Type: Boolean
See Also