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SceneTreePaused Property

If true, the SceneTree is paused. Doing so will have the following behavior:

- 2D and 3D physics will be stopped.

- _Process(Single), _PhysicsProcess(Single) and _Input(InputEvent) will not be called anymore in nodes.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool Paused { get; set; }

Property Value

Type: Boolean
See Also