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Node_PhysicsProcess Method

Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the delta variable should be constant. delta is in seconds.

It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with SetPhysicsProcess(Boolean).

Corresponds to the notification in _Notification(Int32).

Note: This method is only called if the node is present in the scene tree (i.e. if it's not orphan).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public virtual void _PhysicsProcess(
	float delta
)

Parameters

delta
Type: SystemSingle

[Missing <param name="delta"/> documentation for "M:Godot.Node._PhysicsProcess(System.Single)"]

See Also