NodePropagateCall Method |
Calls the given method (if present) with the arguments given in args on this node and recursively on all its children. If the parent_first argument is true, the method will be called on the current node first, then on all its children. If parent_first is false, the children will be called first.
Namespace: Godot
public void PropagateCall( string method, Array args = null, bool parentFirst = false )
[Missing <param name="method"/> documentation for "M:Godot.Node.PropagateCall(System.String,Godot.Collections.Array,System.Boolean)"]
[Missing <param name="parentFirst"/> documentation for "M:Godot.Node.PropagateCall(System.String,Godot.Collections.Array,System.Boolean)"]