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NodePropagateCall Method

Calls the given method (if present) with the arguments given in args on this node and recursively on all its children. If the parent_first argument is true, the method will be called on the current node first, then on all its children. If parent_first is false, the children will be called first.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void PropagateCall(
	string method,
	Array args = null,
	bool parentFirst = false
)

Parameters

method
Type: SystemString

[Missing <param name="method"/> documentation for "M:Godot.Node.PropagateCall(System.String,Godot.Collections.Array,System.Boolean)"]

args (Optional)
Type: Godot.CollectionsArray
If the parameter is null, then the default value is new Godot.Collections.Array {}
parentFirst (Optional)
Type: SystemBoolean

[Missing <param name="parentFirst"/> documentation for "M:Godot.Node.PropagateCall(System.String,Godot.Collections.Array,System.Boolean)"]

See Also