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NodeGetPhysicsProcessDeltaTime Method

Returns the time elapsed (in seconds) since the last physics-bound frame (see _PhysicsProcess(Single)). This is always a constant value in physics processing unless the frames per second is changed via IterationsPerSecond.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float GetPhysicsProcessDeltaTime()

Return Value

Type: Single

[Missing <returns> documentation for "M:Godot.Node.GetPhysicsProcessDeltaTime"]

See Also