NodeRpcConfig Method |
Changes the RPC mode for the given method to the given mode. See MultiplayerAPIRPCMode. An alternative is annotating methods and properties with the corresponding keywords (remote, master, puppet, remotesync, mastersync, puppetsync). By default, methods are not exposed to networking (and RPCs). See also Rset(String, Object) and RsetConfig(String, MultiplayerAPIRPCMode) for properties.
Namespace: Godot
public void RpcConfig( string method, MultiplayerAPIRPCMode mode )
[Missing <param name="method"/> documentation for "M:Godot.Node.RpcConfig(System.String,Godot.MultiplayerAPI.RPCMode)"]
[Missing <param name="mode"/> documentation for "M:Godot.Node.RpcConfig(System.String,Godot.MultiplayerAPI.RPCMode)"]