NodeSetPhysicsProcess Method |
Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a at a fixed (usually 60 FPS, see IterationsPerSecond to change) interval (and the _PhysicsProcess(Single) callback will be called if exists). Enabled automatically if _PhysicsProcess(Single) is overridden. Any calls to this before _Ready will be ignored.
Namespace: Godot
public void SetPhysicsProcess( bool enable )
[Missing <param name="enable"/> documentation for "M:Godot.Node.SetPhysicsProcess(System.Boolean)"]