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NodeSetPhysicsProcess Method

Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a at a fixed (usually 60 FPS, see IterationsPerSecond to change) interval (and the _PhysicsProcess(Single) callback will be called if exists). Enabled automatically if _PhysicsProcess(Single) is overridden. Any calls to this before _Ready will be ignored.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetPhysicsProcess(
	bool enable
)

Parameters

enable
Type: SystemBoolean

[Missing <param name="enable"/> documentation for "M:Godot.Node.SetPhysicsProcess(System.Boolean)"]

See Also