NodeRpcUnreliableId Method |
Sends a Rpc(String, Object) to a specific peer identified by peer_id using an unreliable protocol (see SetTargetPeer(Int32)). Returns an empty Variant.
Namespace: Godot
public Object RpcUnreliableId( int peerId, string method, params Object[] args )
[Missing <param name="peerId"/> documentation for "M:Godot.Node.RpcUnreliableId(System.Int32,System.String,System.Object[])"]
[Missing <param name="method"/> documentation for "M:Godot.Node.RpcUnreliableId(System.Int32,System.String,System.Object[])"]
[Missing <param name="args"/> documentation for "M:Godot.Node.RpcUnreliableId(System.Int32,System.String,System.Object[])"]
[Missing <returns> documentation for "M:Godot.Node.RpcUnreliableId(System.Int32,System.String,System.Object[])"]