NodeRsetUnreliable Method |
Remotely changes the property's value on other peers (and locally) using an unreliable protocol.
Namespace: Godot
public void RsetUnreliable( string property, Object value )
[Missing <param name="property"/> documentation for "M:Godot.Node.RsetUnreliable(System.String,System.Object)"]
[Missing <param name="value"/> documentation for "M:Godot.Node.RsetUnreliable(System.String,System.Object)"]