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NodeRsetUnreliable Method

Remotely changes the property's value on other peers (and locally) using an unreliable protocol.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void RsetUnreliable(
	string property,
	Object value
)

Parameters

property
Type: SystemString

[Missing <param name="property"/> documentation for "M:Godot.Node.RsetUnreliable(System.String,System.Object)"]

value
Type: SystemObject

[Missing <param name="value"/> documentation for "M:Godot.Node.RsetUnreliable(System.String,System.Object)"]

See Also