NodeSetProcess Method |
Enables or disables processing. When a node is being processed, it will receive a on every drawn frame (and the _Process(Single) callback will be called if exists). Enabled automatically if _Process(Single) is overridden. Any calls to this before _Ready will be ignored.
Namespace: Godot
public void SetProcess( bool enable )
[Missing <param name="enable"/> documentation for "M:Godot.Node.SetProcess(System.Boolean)"]