NodeHasNodeAndResource Method |
Returns true if the NodePath points to a valid node and its subname points to a valid resource, e.g. Area2D/CollisionShape2D:shape. Properties with a non-Resource type (e.g. nodes or primitive math types) are not considered resources.
Namespace: Godot
public bool HasNodeAndResource( NodePath path )
[Missing <param name="path"/> documentation for "M:Godot.Node.HasNodeAndResource(Godot.NodePath)"]
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