NodeRsetUnreliableId Method |
Remotely changes property's value on a specific peer identified by peer_id using an unreliable protocol (see SetTargetPeer(Int32)).
Namespace: Godot
public void RsetUnreliableId( int peerId, string property, Object value )
[Missing <param name="peerId"/> documentation for "M:Godot.Node.RsetUnreliableId(System.Int32,System.String,System.Object)"]
[Missing <param name="property"/> documentation for "M:Godot.Node.RsetUnreliableId(System.Int32,System.String,System.Object)"]
[Missing <param name="value"/> documentation for "M:Godot.Node.RsetUnreliableId(System.Int32,System.String,System.Object)"]