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NodeRsetConfig Method

Changes the RPC mode for the given property to the given mode. See MultiplayerAPIRPCMode. An alternative is annotating methods and properties with the corresponding keywords (remote, master, puppet, remotesync, mastersync, puppetsync). By default, properties are not exposed to networking (and RPCs). See also Rpc(String, Object) and RpcConfig(String, MultiplayerAPIRPCMode) for methods.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void RsetConfig(
	string property,
	MultiplayerAPIRPCMode mode
)

Parameters

property
Type: SystemString

[Missing <param name="property"/> documentation for "M:Godot.Node.RsetConfig(System.String,Godot.MultiplayerAPI.RPCMode)"]

mode
Type: GodotMultiplayerAPIRPCMode

[Missing <param name="mode"/> documentation for "M:Godot.Node.RsetConfig(System.String,Godot.MultiplayerAPI.RPCMode)"]

See Also