NodeRsetConfig Method |
Changes the RPC mode for the given property to the given mode. See MultiplayerAPIRPCMode. An alternative is annotating methods and properties with the corresponding keywords (remote, master, puppet, remotesync, mastersync, puppetsync). By default, properties are not exposed to networking (and RPCs). See also Rpc(String, Object) and RpcConfig(String, MultiplayerAPIRPCMode) for methods.
Namespace: Godot
public void RsetConfig( string property, MultiplayerAPIRPCMode mode )
[Missing <param name="property"/> documentation for "M:Godot.Node.RsetConfig(System.String,Godot.MultiplayerAPI.RPCMode)"]
[Missing <param name="mode"/> documentation for "M:Godot.Node.RsetConfig(System.String,Godot.MultiplayerAPI.RPCMode)"]